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That was a cool novel idea. The first few levels were kind of meh but then the track patterns became a lot more challenging.

It seems like the ammo drops are random, which makes it pretty easy to get cornered without ammo on the later levels and takes skill out of the equation.

Thanks! The Ammo drops at a constant interval, there is a 10% chance of getting health instead if ammo. If you are on low ammo, there is always ammo (no health drop) and vice versa. So I did try to be not too rng-heavy… The intention was to give you an incentive to save some bullets and aim carefully and also to have phases in the game where you have to dogde without shooting to get to the ammo drops. 

But it‘s great to get feedback so thanks a lot!

One thing you could try is having fixed locations that ammo/health spawn it. Then the player could plan around that a bit so there's less risk of getting cornered and defenceless. Though I guess you also wouldn't want the player to just camp on the ammo spawns constantly.