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(+2)

Ah I love that core movement mechanic, and the rest of the game supports it really well too! I have a few more critical thoughts:

  • make the player shots bigger!! I get that it's not a core mechanic, but it'll make the game "feel" better. You should also massively increase the fire rate too lol. Either that, or remove player shooting entirely and just put the bosses on a timer. It essentially is that already, and I like the context shooting adds, but removing it is definitely an option.
  • I beat the whole thing without using focus at all (and I'm on a trackpad too) because I'm a madman. It doesn't really feel that necessary 😅the later levels could definitely up the bullet density!
  • I'm a little bit offended by the pizza sprites, I put all of this effort into making bullets go brr and you just throw a pizza image on there and it works that fucking well? Pain ;)

Honestly though this is a really great little game, as other people mentioned I think it would work well on mobile. The humour is on point, the difficulty in the first couple of levels is excellent, and my complaints are only really small nitpicks.

(+1)

Thanks for the feedback man! and the player shooting is on a constant fixed time, so it's basically just a timer. Focus mode is there for basically no reason. I had planned to make more phases to where you would have to use it, but I kinda forgot about it in the end, as for the Pizza sprites, I have no idea what you're talking about, they're probably the best sprites I've ever used :). Thanks for the feedback though.