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A jam submission

Bullet BoxView game page

A game made for the Bullet Hell Game Jam 2023
Submitted by Ex0rion — 13 hours, 5 minutes before the deadline
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Bullet Box's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#563.4803.480
Audio#653.2403.240
Overall#753.2803.280
Theme#803.0913.091
Visual#1082.9602.960

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
Bulletfury, all of the Music, Drag & Shoot Unity Asset

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Comments

Submitted

A yo the pizza here

Submitted

AYO DA PIZZA HERE

Submitted

Woahhh okay this is super cool! I was skeptical about the movement at first but it works really well.

Jam Host(+2)

Ah I love that core movement mechanic, and the rest of the game supports it really well too! I have a few more critical thoughts:

  • make the player shots bigger!! I get that it's not a core mechanic, but it'll make the game "feel" better. You should also massively increase the fire rate too lol. Either that, or remove player shooting entirely and just put the bosses on a timer. It essentially is that already, and I like the context shooting adds, but removing it is definitely an option.
  • I beat the whole thing without using focus at all (and I'm on a trackpad too) because I'm a madman. It doesn't really feel that necessary 😅the later levels could definitely up the bullet density!
  • I'm a little bit offended by the pizza sprites, I put all of this effort into making bullets go brr and you just throw a pizza image on there and it works that fucking well? Pain ;)

Honestly though this is a really great little game, as other people mentioned I think it would work well on mobile. The humour is on point, the difficulty in the first couple of levels is excellent, and my complaints are only really small nitpicks.

Developer(+1)

Thanks for the feedback man! and the player shooting is on a constant fixed time, so it's basically just a timer. Focus mode is there for basically no reason. I had planned to make more phases to where you would have to use it, but I kinda forgot about it in the end, as for the Pizza sprites, I have no idea what you're talking about, they're probably the best sprites I've ever used :). Thanks for the feedback though.

Submitted

The mechanics are pretty cool. The sound and patterns of the bullets are pretty cool too. I think the first phase could be a little shorter. But overall I liked it, good game.

Submitted

Cool mechanic and idea. Pretty fun, but broke the game at my first playtrough because the player was stuck outside of the screen and couldnt get hit.

Submitted

I'm having trouble with the controls any tips?

Submitted

Really interesting movement mechanic. Was able to get used to it pretty quickly. Nice work.

Submitted

Beat Low Tier God and Caleb first try, I think I might be the greatest gamer ever made.
Super interesting gimmick, made several sections super challengng.

Submitted

so intense omg i love it excellent work, movement feels great whilst still feeling challenging

Submitted

Awesome game! The unique movement style feels very fluid and easy to get a hang of. And I love the silly/absurd writing, what a great way to end a game for a jam!

Submitted

It's fun and an unique take on SHMUPs with its intuitive movement  Difficulty feels about right and visual feedbacks are great. This would work well as a mobile touchscreen game for sure.

Submitted

I beat the 4 (or 5 with tutorial) beatable levels. The game is fun, you've got plenty of different bullet patterns so there's no redundancy and the difficulty of the levels 1 & 2 especially is right on point.

Thanks for sharing.