This is an interesting game! I didn't get very far, but I do like the idea. Found some bugs regarding the cards overlapping and not showing me their description, and had to figure out to drag the cards onto the blobs to actually use them, but not game-killers by any means, just indicative of the time limit.
I appreciate the levels of cards - attacks, heals, deck balancing, and combinations, which give good depth and replayability. Good sound too!
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I think I'm just awful at these kinds of games 🤣 born and bred FPS kid.
I couldn't keep my health bar high enough, and it seemed to stay at the midpoint or below for the duration of my playtime, possibly because I had too many cards drawn to fight with? I wasn't sure how to top it up, and took too many risks to gain the low amounts of health on the board, and ended up dying by running out of cards. Hope that helps!
Thank you, that is very helpful!
I'm realizing that players don't like that their deck is low and think that they're doing something wrong if it is, but I don't think it's possible to beat that game without managing a low deck for much of the playthrough. I understand why given the red/yellow health bar and flashing indicators. But I don't think the game would be challenging if you didn't have to manage a low deck. I suppose there are other ways of doing that, or maybe communicating that a low deck is acceptable somehow...also, I think it's almost definitely true that I think the game is easier than it is.
Anyway, the details are super helpful. Thanks!