Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Main Menu is nice. Gives of a comfy Feeling. Kind of wish Background was interactable tho. No new Levels is disappointing.

Why are the Footprints red? Why is there no Portrait of Dad or whoever the hot Guy is, telling his Kids the initial Story of the Thief? Only pops in after the Explanation is all done. Camera rotates weirdly underneath the Dioramha when transfering from the Truck-view to the Cabin-view. 

Nice that everyone gets so into Character, even the Kids put on some Costumes to solve a little Dioramha Crimescene with their Dad in the Evening near the Fire on a cold and snowy Day while warming up in their Cabin. (I don't care if non of that is explicitly said or told.)

Bo is a stupid Name.

Nice that you fixed the clipping and backface Issues, nice that you have a background and everything, nice that you can zoom into interesting Pieces. Not nice that the Dioramha is so empty looking, could use some more generic Scenery, maybe a rock or two, maybe a Tree. How about some Firewood next to the Cabin, and a slightly more interesting Shape? Slightly angle the Car maybe? I think I recall them talking about a River, maybe a bit of that aswell? Also a bit of Shaderwork to make the whole Thing look like Dad built it one Evening to entertain his Kids, instead of so 'realistic'. More like an actual Toy Dioramha. Als the Road kind of is flat and floats above the Snow, pretty immersion breaking.

The little walking "Animation" is adorable. Don't know if a slight wobble would make it better, but maybe worth a Try.  Thief-Peeps mask is visible from the Back, you have some normal-issues there. Also the mask could be enlarged with a slightly more exaggerated Shape I think. But that might also just be wrong.

Clicking the Tire in the Questions can be a bit finnicky, why can't I rotate and zoom the Dioramha there?

Can't say more, theres no more Riddles to solve. Boo.

(1 edit)

> Main Menu is nice. Gives of a comfy Feeling. Kind of wish Background was interactable tho.

Not sure what you mean, what did you have in mind?

> Camera rotates weirdly underneath the Dioramha when transfering from the Truck-view to the Cabin-view.

Can't seem to reproduce this, were you just doing what I'm doing in the webm below shows when you observed that weird rotation?


> Why are the Footprints red?

Visibility, but people keep pointing it out, so I'll probably change it at some point since it's confusing.

> Not nice that the Dioramha is so empty looking, could use some more generic Scenery, maybe a rock or two, maybe a Tree.

True, true.

>Also a bit of Shaderwork to make the whole Thing look like Dad built it one Evening to entertain his Kids, instead of so 'realistic'.

Yeah, I guess it's not toy-like enough, but adjusting the texturing will cost too much. It's interesting that you bring up shaders, but I'm frankly a bit at a loss of what I could do with them to improve that aspect.

>Don't know if a slight wobble would make it better, but maybe worth a Try.

That sounds cute, I'll note it down.

>Thief-Peeps mask is visible from the Back, you have some normal-issues there.

Normals are fine, that problem is cause I'm using transparency with the built-in unity shader, and that causes the rendering ordering to get a little fucked. In fact, I made the mask small in an attempt to hide that. The real solution is writing a custom shader to fix it.

> Clicking the Tire in the Questions can be a bit finnicky, why can't I rotate and zoom the Dioramha there?

Weird... So you're saying in this screen you couldn't do anything?


Anyway, thanks for the comments! If you could elaborate on some of the points you raised that'd be awesome of you.

>Example

Something like some sparks flying if I click on the fireplace. Nothing important, just a bit of interactability with background Elements.

>Camera

The Frontview of the Truck. When the Camera has to turn around fully to get to the view of the Cabin. You're in Truck backview.

>Screen

I didn't swap to "look-mode" in that screen, because I forgot it existed. Basically have that enabled all the Time while in questin answering mode. You have RMB und MMB unused anyway during that if I recall correctly.