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(+1)

This one looks so cool! The artwork is beautiful!

I do think it could have used a little bit more balancing with how much you can shoot. It does not feel that good to have to wait 2 seconds to recharge, which is not really explained, and was also a bit hard to guess, because shooting does not respond immediately, but has a windup time.

Overall, it’s a very cute game, good job on your first project in Godot 😃

Thank you for your comment!
I'm glad you like the art!

I kind of agree with that, I'm considering patching it to be constant shooting if I get around to making a patch after the jam period. I thought a "minigun style" would be cool especially after seeing a gif of Umi from Magic Knight Rayearth doing a similar attack, but I think it does possibly end up being more tedious in the long run. I'll have to think about it.

Thanks, Godot seems like a very nice engine so far!