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Hi Leaf, I'm glad you like our game!

Is there any particular type of feedback you would prefer when hitting enemies? There is a sound effect currently but it plays at the same time as the sword swing so it can be hard to hear.

(+1)

Probably something more visual such as the enemy flashing slightly red, maybe some particle effects, and maybe a slightly delay on the sound effect so it can be heard more clearly. But still overall the amount of work here is impressive.