An interesting take on a bullet hell where you're shotting bullets down rather than just trying to avoid them. The perspective felt a bit off, especially when trying to shoot the projectiles that were furthest away. But a cool idea executed quite well, that also looks quite good.
Leaf
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Yeah, the controls being rather unintuitive seems to be a critique that's come up a few times here. I had an idea for the tutorial that probably would've made things easier to understand (rather than the text wall it ended up being), but I wasn't sure how to implement it and I didn't want to waste the time on that that I could spend on other things such as attempting to balance the game. Thanks for playing and commenting :-)
Polish seems to be a critique comming up quite often and I can easily say I agree. I can also agree on the reroll scaling being a bit on the high side but I didn't want it to be able to be constantly used as it has the potential to be rather powerful and potentially slightly upset the (vague) balance of the game. I tried to make the other cannon viable but after removing the mechanic of your projectiles damaging you from the lower difficulties the circle cannon certainly became a lot stronger than it was in earlier versions. Thanks for playing and commenting :-)
I saw this during its development on the discord, and I think I played an earlier verison. It still has the polish it had then, the cool baseline idea, really groovy music and a clean aesthetic. I think my only main point of improvement would possibly be adding I frames, as I found it was very easy to suddenly loose 2 or 3 lives through one bad position. But overall a really polished, well executed game.
Took a little bit to figure out (I didn't notice the explanation in the description), but once I did it was a fairly enjoyable experience, with a clean easy to understand aesthetic and nice controls. I found it a little idfficult at times to try and collect my bouncing bullets but quite often they were destroying the spawning enemies anyway so it wasn't a major issue. Overall good experience.
A Really Unique take on a simple idea. Limited ammo is a fairly simple idea from the theme but the implementation of it is as far as I can tell unique or very close to. I feel the difficulty could've ramped up more and having to constantly move between the mouse and keybaord felt a bit clunky but overall a really cool idea and a very fun game.
Very polished 3d style. A neat well scoped game with a lot of polish. Feels like there possibly should be a dash or slightly fewer projectiles as at a certain point I felt I couldn't stop running into them. (Also once the boss and everything else was destroyed nothing seemed to happen). Overall though very enjoyable.