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(+1)

I liked the limitation's implementation! Having to move near projectiles is a fun way to introduce risk/reward. I will say that the absorb radius felt a little small and some sort of visual diagetic feedback would make it feel a lot better. 


I had fun with this one, though I admittedly couldn't beat it. I got close!

Thank you for your feedback! 😃

I was hoping to add some more visual and audio feedback (especially for mana regen and damage), but could not do it due to limited time. I think it would really have improved the gameplay experience.

I’m glad you had fun though, it can be a bit difficult, because there is a fair bit of RNG with the attack patterns that appear.