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(1 edit) (+1)

Hey, that's some great progress you made! Name change is nice, too - first time around my first impression was "It's some kind of horror game" :D 

  • The balance feels much better overall - Almost never it felt like the situation on the playfield is "solved for good". I haven't moved some of my appliances until the very late game, though
  • Turret variety is nice, base appliance progression feels good too
  • Fridge feels pleasantly OP in both modes. 
  • When they finally got me, was around wave ~40-50. The swarm of little pink guys got me. Weren't able to max out any turrets, I had a number of them and spread metal between them evenly
  • In the endgame, there is a small period where keeping appliances static is not an option any more - you have to constantly move them during a monster wave. Feels quite difficult but also fun. If that's the skill you would like your players to develop - this time frame feels really small, most of the time just keeping appliances in the same spot works, and after that stops working and you have to reposition during the wave - in about 5-10 waves repositioning the appliances would not save you any more. That's the feeling, at least - I haven't played many times to confirm this. The fact is, the game pushes you to constantly utilize relocation tactic at some point.
  • The core gameplay feels quite solid. Might want to start thinking of making it more replayable, adding more variety between different runs

Once again, the game feels smooth and understandable, as it was the first time around. Good luck upgrading it further!

(+2)

Thanks for the feedback!! Glad you've enjoyed it again! I did my best to make things feel more balanced.

Something I've been a bit stuck on is the balance and gameplay of the mid to late game, so I'll have to take a look at what everyone's suggested so far and spend some time really thinking on what are the best choices. I do know I like the idea that the game should be designed to keep the player on their feet, contrasting to other TD games where the player can potentially build defenses and just kinda let it go on it's own for a while, but at the same time I didn't wanna make the game feel like the player has to constantly move around every second either. It's a balancing act and I'll have to work on it!

I'll look into balancing the Fridge so the other two are a bit more viable! I got plans to release the per-round metal payout cap and adjust the payout as the rounds go on as well. Will do my best to upgrade this game the best way I can, thanks for playing!!