Thanks for the feedback!! Glad you've enjoyed it again! I did my best to make things feel more balanced.
Something I've been a bit stuck on is the balance and gameplay of the mid to late game, so I'll have to take a look at what everyone's suggested so far and spend some time really thinking on what are the best choices. I do know I like the idea that the game should be designed to keep the player on their feet, contrasting to other TD games where the player can potentially build defenses and just kinda let it go on it's own for a while, but at the same time I didn't wanna make the game feel like the player has to constantly move around every second either. It's a balancing act and I'll have to work on it!
I'll look into balancing the Fridge so the other two are a bit more viable! I got plans to release the per-round metal payout cap and adjust the payout as the rounds go on as well. Will do my best to upgrade this game the best way I can, thanks for playing!!