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Really well done mini-metroidvania! I loved the story and dialogue between characters, had me hooked the whole journey. The combat in general is pretty good, but I think needs some more polishing/fine-tuning. The stutter step backwards that a lot of enemies have, while I understand why you implemented this, ends up being a little more frustrating rather than dynamic. I do really like the dodge roll you implemented though, I would recommend trying to encourage the player to use it more/use it in specific scenarios.

Thanks so much! Watching you play was so valuable. I will definitely take care of that step back the enemies make. I’ll also find ways to encourage the roll for players.