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(+1)

This is a pretty solid one, I like it. The enemy grazing mechanic is also super cool and encourages risky play so I'm all in for it. The sprites are also pretty cute, despite not being animated (or at least not that I noticed). I also really liked the bossfight, it is actually pretty well designed pattern and phase wise so I had a lot of fun with it. Game overall is still pretty simple tho, but does it's job well.

My biggest nitpick is that some enemies doesn't really talk all that well with the grazing mechanic, more specifically the round-to-all-direction shooting ones. There's no telegraphing for when they're gonna shoot so trying to graze them is kinda suicidal, altought I think this is more fault of the bullet hitboxes being a little too big so when they spawn near you they already hit you instantly. (they're not big enought to feel unfair tho, I think they are on a decent size, it's just when they spawn near you that you have no time to properly react). I did use and abuse of the farming-ammo-on-the-weaklings tactic so this wasn't that big of an issue anyway, as I said, I'm just nitpicking x)

Por sinal, manda salve

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Salve!!! (falando em inglês pro pessoal não se perder) Thank you so much for the review!! Dont think no one had commented about the boss yet. Im really glad it turned out to be fun. About the round attack enemies I planned then to be the ones where you cannot drain but looking now would been so much more fun if you could do it (even if being way more risky). Anyways, thank so much for this feedback! Valeu demais!