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A jam submission

CeifadorView game page

Drain enemy souls for power
Submitted by rthurmed (@rthurmed) — 17 hours, 6 minutes before the deadline
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Ceifador's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#153.8523.852
Visual#543.7413.741
Overall#593.4443.444
Audio#763.0743.074
Fun#853.1113.111

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
Only the music is third-party made. Everything else made during the jam

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Comments

Submitted (2 edits) (+1)

Well presented and quite polished - I think the concept is really interesting, however there have been a few things that have held it back, IMO:

- Staying close to enemies to refill weapon charge didn't feel very rewarding, but rather felt like a necessity. It was a bit frustrating when you were forced to move out of range of some enemies, when you hugged them for a few moments, but still didn't get any charge. Perhaps a more responsive charge, with a low gain but much faster tick rate, would have worked well
- The player's power level compared to the time it takes to drain enemies. Taking down some enemies required more than one full charge, which really slowed down the gameplay as you were forced to turtle without doing anything, more than once per wave. If there was an additional way to attack, like some kind of special which becomes available when you overfill your meter, it would have been a more satisfying mechanic imo
- The size of the bullets' and the player's hitbox made dodging through thin gaps impossible. Especially while draining, you have to stay close to the enemy, but that means your large hitbox is also close to their bullet spawns, leaving you no time to dodge and forcing to tank... or get out and stop the charge.

While I do think there were quite a few missed opportunities with the game's mechanics, it's still a fairly solid submission to be made in just 10 days, and presented quite well. Looking forward to some post-jam updates ^^

Submitted(+1)

I saved the day !

The game is fun, it looks and sound good, controls well, the grazing for mana mechanics is a good implementation of the theme and is fun to deal with especially since the roster of enemies seems adapted to it, the speed of the character and bullets feel right, the different bullet patterns and enemy waves are good and the challenge feels right too.

The volume of the music almost feels slightly too low. Also I feel like the waves where the enemies all just stand there without moving feel a bit less dynamic, maybe because they are not animated (which is fine) either, but I don't know maybe it's just me. These are details anyway of course.

Solid entry, thanks for sharing.

Developer

Thank you so much!!! I'm really glad you enjoyed the game!

Submitted(+1)

Cool concept and the game is pretty fun, visuals are also nice. But since you need to get close to enemies in order to refill your ammo, you're basically forced to tank tons of bullets

Submitted(+1)

Nice concept with some cool spritework ^^

The energy drain mechanic is really clever and i like how the effect zone is well indicated and that you see a visual connection when draining, my only gripe with this is that at times on some of the more mobile enemies, especially those who multishot, you end up forced to tank up a bit of damage to refill your own shots cause you’re so close that you don’t have enough time to dodge. But that was just a small setback.

The game was fun to play and you showed some great enemy variety, as well as a boss :o

Well done :)

Developer(+1)

Thank you so much!!

Submitted(+1)

interesting concept. pixel art is cute

Submitted(+1)

I like the idea of draining the enemies to shoot more.

Submitted(+1)

Cute graphics, a little tough, but enjoyed the theme of "limited". I am bad at video games, so it was a little tough for my to syphon energy and dodge the bullets at the same time.

Only thing I think is missing is a cute death animation :3

Submitted(+1)

This was pretty hard! Trying to figure out how to siphon from each type of enemy was a game in and of itself haha

Submitted(+1)

Very fun game! I love the pixel art style and sound design.

Submitted(+1)

This is a pretty solid one, I like it. The enemy grazing mechanic is also super cool and encourages risky play so I'm all in for it. The sprites are also pretty cute, despite not being animated (or at least not that I noticed). I also really liked the bossfight, it is actually pretty well designed pattern and phase wise so I had a lot of fun with it. Game overall is still pretty simple tho, but does it's job well.

My biggest nitpick is that some enemies doesn't really talk all that well with the grazing mechanic, more specifically the round-to-all-direction shooting ones. There's no telegraphing for when they're gonna shoot so trying to graze them is kinda suicidal, altought I think this is more fault of the bullet hitboxes being a little too big so when they spawn near you they already hit you instantly. (they're not big enought to feel unfair tho, I think they are on a decent size, it's just when they spawn near you that you have no time to properly react). I did use and abuse of the farming-ammo-on-the-weaklings tactic so this wasn't that big of an issue anyway, as I said, I'm just nitpicking x)

Por sinal, manda salve

Developer (1 edit) (+1)

Salve!!! (falando em inglês pro pessoal não se perder) Thank you so much for the review!! Dont think no one had commented about the boss yet. Im really glad it turned out to be fun. About the round attack enemies I planned then to be the ones where you cannot drain but looking now would been so much more fun if you could do it (even if being way more risky). Anyways, thank so much for this feedback! Valeu demais!

Submitted(+1)

Fun game! Maybe some more juice if u kill enemies would be cool :)

Developer

Thanks!! Absolutely agreed, had some trouble to add juice but would certainly make it much better

Submitted(+1)

Really cool art, and the tether mechanic to reload is so cool. That's a very clever gimmic and makes the game so unique :) Only issue for me is that the range in which you need to tether is a little too small, so it makes it feel a little cumbersome. Other than that this is awesome (especially the art style!) well done!

Submitted(+1)

The mechanic is really interesting, it lead me to adopt the strategy to leave the less powerful enemies as recharge fountains while taking on more powerful enemies. Echoing that I wish the radius was longer, or maybe it could be interesting to have it recharge faster the closer you get to an enemy... Great work!

Developer

Thanks!! This is a very good strategy. Agree with the radius being small and I believe this idea of being faster when closer would be very very fun. Thanks for the feedback!

Submitted(+1)

The art was nice. However, the sound effects were quite grating. You should also probably be able to recharge faster, or maybe with a larger radius. 

Submitted(+1)

I really liked this game! nice art, fun concept, nice gameplay, only that i feel it needs is to be a little bit more rewarding with how far away you have to be to get energy from enemies. Right now trying to drain energy from any enemy other than the three shot and the tracking shot feels like a death sentence. But still overall very good game

Submitted(+1)

Cool take on a space invaders style game. I personally found it challenging to use the arrow keys as I'm used to WASD with my left hand and the arrow keys are on the right. I don't know if its because I'm so bad with the arrow keys or not but it felt difficult to properly strafe nearby enemies to charge up off them.

The sound FX were simple but fit the style well. The variation in enemy types was executed fairly well I feel.

Overall, a polished feeling entry.

Submitted(+1)

Cool concept,  and nice art! I agree with the comments below about the charge mechanic but its a good idea

Submitted(+1)

Nice art style that fit the mechanic. Agree with HonigBeeGames that the radius might be a bit small for some enemies. The enemies that shoot straight down could also benefit from a counter to just camping their heads to recharge.

Submitted(+1)

Love the art-style and grim reaper themes! The soul-sucking mechanic is super-cool, though it felt a little tough to dodge bullets when you were so close to the enemies, so I would prefer the radius being increased a bit more. But overall, great work!

Developer

Thanks a lot! Agreed. Would have been nicer to increased a little bit the radius

Submitted(+1)

What an interesting mechanic! The art is very cool, and the fact that you have to drain the souls of your enemies to shoot is very smart. Congratulations!

Developer(+1)

Thanks for the comment!