enjoy the concept. if this seems too honest then just disregard it.
thoughts during the video:
- this would look so much better as a 2d game.
- i won’t talk about what is probably programmer art.
- there is no verticality. make it a 2d game.
- tutorial: “this is a box, you can push it because it’s brown.” then instead of making that pushable prism/pipe in 1-5 have a brown base, you put it on top of a box. just make all pushables brown.
- the camera mechanic seems cool, but you could make it an invisible collision that zooms out when you come into contact with it.
- the pushables are moved on a grid but the grid isn’t visible, so it’s easy to trap your boxes.
- there would be no need for checkpoints if it was in 2d, since you wouldn’t fall.
- the text boxes look kinda weird just floating there. maybe make interactable signs?
thoughts after reviewing:
- concept: 7/10. could be higher, but nice creativity.
- gameplay: 5.5/10. docking points for unneeded dimension (if you couldn’t tell), the tutorial being completely unneeded with 1-1 being so easy, and the controls. (only issue there is that z should be undo. closing terminals can be done with space. why not make space the dedicated terminal button and z undo?
- graphics: n/a. as you said, it’s in alpha testing.
- overall: 6.5/10.
- one final note: the plumber puzzle objects are called prisms in the game, but everyone calls those things pipes. you even called them that in the description of the game. just rename them.