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I liked the idea of emulating an old system, and I think it's very well done in both sound and art! The game feels very snappy and good to control, and I like both the idea and the style!

The issue I found most frustrating has already been mentioned, which was the pickups being hard to get. Other than that, the main problem I had was not knowing what killed me, sometimes. One time one of the skulls barely damaged me with one shot, only for the next shot to instantly kill me from 400+ Power, so unfortunately it felt a bit random to me at times! Maybe I missed something during the quite frantic gameplay.

Well done, the game feels very polished overall!

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Thank you for your kind words! 💙 In the, ahem, “spirit” of the old-fashioned retro game, there are no i-frames. Instead, the longer a bullet is in contact with you, the more damage it causes. The skulls fire clouds of 3 or more bullets at once, and if all those intersect, they become very deadly, very quickly. The amount of danger that you’re in is shown by the shaking animation of your sprite … but if you’re hit with five bullets at once, you’re usually dead in 1/20th of a second. 🤔 After the jam, I’ll see about making hits less punishing without trivializing them.

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Ohh, that nicely explains what happened! A retro streamer on Twitch I like to watch calls that sort of damage causing "generated"... guess I got generated. :D