Thank you for your kind words! 💙 In the, ahem, “spirit” of the old-fashioned retro game, there are no i-frames. Instead, the longer a bullet is in contact with you, the more damage it causes. The skulls fire clouds of 3 or more bullets at once, and if all those intersect, they become very deadly, very quickly. The amount of danger that you’re in is shown by the shaking animation of your sprite … but if you’re hit with five bullets at once, you’re usually dead in 1/20th of a second. 🤔 After the jam, I’ll see about making hits less punishing without trivializing them.