Right now I have it slated June 19th. .
at the current progress I should hit that easily, may even hit before. What may possibly delay a bit, is going back and redoing some older renders/animations.
I have been reworking animations. redoing the sleep walk scene in day 1, redoing in the Nicole sex scene in day 0. etc etc.. and re doing the intro to cover the new features that have been added since initial release.. and to be honest, some new scenes have been added to earlier days.
Steam release is a big deal for me so I want to make sure when day 5 is completed, everything is in the best possible state for steam...
and for EA vs Full. I am still working on how I want to present all this over on steam.. This game is 6 chapters. 5 days per chapter, But I have always been stuck on the idea for $1 per day of content for this. so releasing as a full 6 chapters isn't how I want to do it, more like 3 grouped chapters if that makes since. First purchase gets chapter 1 and 2, second gets 2 and 3. etc. How to handle this on steam is a bit of a concern as originally I was going to release chapter 2 as dlc for chapter 1. but that is problematic as chapter 2 is a 2k native client where as chapter was was done in 1080 until half way through day 4 development and is still a 1080 client but scaling 2k images.
maybe I just leave chapter 2 and 1080 and up to 2 or even 4k with chapter 3? idk yet..
but that also raises the performance issue, load times are already pretty high as I work on day 5, not sure how It would react at day 10 on a single "install".
and the reason for 6 chapters vs 3. is the mobile variant. I can't fit 10 days in a single install for mobile.
and just to touch on pricing a bit. steams fees are a bit higher, kind of expected. its full price will be listed as $12.99 usd, this is to compensate for steam's higher %, it will release with a discounted price of 9.99 though.. and just to head off any other comments on this.. I know people tend to get mad when devs do this.. their is legit reasons for this. Itch takes 10%, paypal is like 10% to 15%.. thats it on itch side. steam is 30%, then you have transfer fees get your money, and that varies by institution so anywhere from 10% to 25%.. so right off the top we loose nearly half the sale.. and without going into a lot of detail. as a indie dev in the united states.. I need to set aside at LEAST 30% of what I make after fees, to pay taxes... so after sale fees, i get like $7, and set aside $2 of that for taxes. so I get $5 if i am lucky on a game that sales for $12.99.
so I do hope everyone isn't upset about the price increase on steam, It will remain at $10 here. but it could be worse.. I could do what so many devs on itch do and make you pay for each update :).. I still find that rude as hell and shady and i refuse to take part in that or support a dev who does that..