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SGI machines always felt almost like mythical artefacts, back in the day, so it's very cool to see it as platform for retro gamedev.

I honestly can't play 6DoF shooters for long - I always dug the concept, but they just break my brain. (It always made me sad that I couldn't deathmatch in Descent with buddies who were into it at the time). But I managed to peek at this long enough to appreciate the accomplishment. And the neon visuals feel like they really capture the SGI aesthetic. So congratulations on a game that made me disoriented, nauseated and happy all at the same time :)

Exactly! SGI machines were like the unobtainable holy grail for poor graphics programmers like me stuck on DOS PCs. It was “professional gear”, big league stuff … which is why I became obsessed about collecting them later in life :) And why it also seems almost absurd to use them as a game platform, I like the irony in that :)

And yes absolutely I was always getting disoriented and couldn’t play much of descent at the time, and I never liked fast action games very much anyway… but mechanically this freedom of movement makes it very interesting as a programming exercise :)

As for the level visuals, all the credit goes to dstar who made the awesome models and textures, and designed the level from scratch.