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Thanks so much for the feedback!

Removing some of the clunki-ness and poor UX of retro games while keeping the fun / nostalgic parts was a big goal with this project.

I'm also glad to hear that the rather steep challenge has been rewarding to solve. (I love those "YES" moments when you take out an over-leveled monster, too!)

I'd be interested to know if you think the choices are too much, or if once you get a feel for the game (and/or on subsequent playthroughs) it alleviates the stress a bit.

Thank you again for playing. Much appreciated!

I'm big on simplicity, but your game is inspired by final fantasy so the job system makes sense.