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AGGroAzteca

137
Posts
4
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111
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A member registered Dec 19, 2018 · View creator page →

Creator of

Recent community posts

This is really well done. I never was a big duck hunt fan but you did really well with this. 

They used force damage and a flaming sword (warlocks).


They played pretty well and rolled hot.

The Final Boss I found a little hard to balance because it seemed like it should've done better damage but the regeneration mechanic kinda fizzled because the were big on light. 

Hey there, wasn't expecting such a fast response.  There were two players and I had 6 skeletons along with the Boss so 7 total.  The players who came were definitely more experienced than I was expecting and that served as a mitigating factor to the difficulty. 

Hey I just ran this a few days ago it was enjoyable. I would suggest buffing the Blue Watch captain because he ended up getting one shot by my players. I loved the boss's design and presentation.

great work.

oops thank you.

Great job on this. Loved your use of language. 

Played until it crashed on me multiple times. 5/7  a perfect VN

Really love your aesthetic. It's very inspired. The game is great.

Hey there, magic does a screen wide hit to enemies.  I was rushing to meet a deadline before posting. I'll try to add an effect in the update.

😂 Congrats

It was supposed to send you to the title. 

Idk how that happened. I'll update it when I get home. 

So,  the Song seems to be a bit hard, so I'll have to fix it. 
I used RPGMaker and built in assets for the most part. 

The Theme was 3, so 3 paths. 

3 boss fights, 

and three sets of armor to find. 

Hey there Josh, I'm alive. I may fix the balancing a little bit after the competitions. 

Thank you,  I made it in 3 hours. Glad you enjoyed it. 

Hidden weapons and items. 

Really liked this one.

Great little addictive mini-game. 

Probably my favorite game I played about golf in the last 4 years. 

Really enjoyed playing this one!

just did another run and it didn't repeat for me. I'm sorry you encountered that glitch.

that's annoying will try to hot fix asap. 

Loved playing. 

thanks, the full game took a while but it's finally coming.

Score doesn't reset when you lose. So I made it to 2900 points.

Thank you so much for the support 

Thank you so much for playing.

About the text, I agree but I haven't been able to get a script working that auto install the font and the default font is not my cup of tea. 

With physical techniques, the cost and damage scale. At base their pretty low but at higher levels they're essential. I always worry about making skills too strong for early enemies and such.

I'm glad you enjoyed so much of the game and I hope you play more when it's finished. 

I'll have to add a character mention to go to the Hunter's Guild in the center of Thebes. The building marked with the bow. 

They take the slime and give gold and other rewards. 

A nice space shooter demo!
Needs some sound effects though.

It's amazing you made this in 2hrs! 

Thank you

I see the vision for the artstyle. I think it's very creative but navigating the world was a bit hard on the eyes.

Thank you, found the bug and fixed it. 

Hey there,  thanks for the feedback. 
I'm using rpgmaker XP which is an older engine and doesn't really have the best options in terms of scaling for different resolutions.

I'm sorry you didn't like the battles, I will be re-balancing the enemies, not sure what caused the infinite slime but I'll test around to see what happened. If you could link me to the stream so i could check the exact troop/ area it would be appreciated.

Glaring problems is a bit of an indictment, I'm sorry to hear you didn't enjoy it. 

Glad you like the writing. It's a big focus of mine. 

Desaturation is a note I've gotten a lot. I will make sure to adjust the graphics as I can for the final release. 

As to screen support, thank you for the note.
Thank you so much for playing my game.

A good platformer, wasn't a big fan of the scream sound effect and the jumps were a bit too floaty for me. But looks great. 

A little hard to get the hang of managing two ships at once but really looks good and  plays smoothly. 

I'm big on simplicity, but your game is inspired by final fantasy so the job system makes sense.