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Thank you for your kind words! 💙 During the DOS Game Jam, the final design had only one type of enemy, and I was thinking about how boring the score would be if it only measured kills. 🤔 Putting in a score multiplier to reward riskier play (waiting for enemies to get closer, letting your gun run empty, etc.) was easy to implement. Many bullet hells keep track of “grazing”, so I thought that a score multiplier might be nice to do here. The “don’t bomb” rule was added at the 11th hour, and I’m rather pleased with how it adds replay value. 😄