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What an incredibly faithful retro shooter! Love the aesthetic and found the gameplay to be surprisingly deep. After reading the game page and figuring out how to increase the multiplier, the game became even more challenging! Great work!

Thank you for your kind words! 💙 During the DOS Game Jam, the final design had only one type of enemy, and I was thinking about how boring the score would be if it only measured kills. 🤔 Putting in a score multiplier to reward riskier play (waiting for enemies to get closer, letting your gun run empty, etc.) was easy to implement. Many bullet hells keep track of “grazing”, so I thought that a score multiplier might be nice to do here. The “don’t bomb” rule was added at the 11th hour, and I’m rather pleased with how it adds replay value. 😄