It wasn't too obvious when I was getting hurt. Maybe making the character flash white or just a more obvious SFX would have been good.
The opening intro was cool. Two nitpicks with it would be 1. right click is kind of a weird input for a dialogue system and 2. clicking would ideally finish writing the text then clicking again would skip to the next. I accidentally skipped past some text just out of habit trying to force it to finish writing.
The move/shoot mechanic was a really cool idea. I do however feel the gameplay was brutally difficult. I think it would have been more manageable, however, if there was a full screen option; I kept pressing off the game when trying to click near the edges.
The music was cool. The art was visually pleasing. All round had a cool space themed, light-hearted, atmosphere.