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Thanks for your feedback !

I was supposed to have the gameplay pause whenever the ship select menu poped up upon death to prevent just that, but for some reason whenever i tried to do that i had a weird issue where no matter what i did, i could pause the game, but the menu would get stuck in limbo where you couldn’t unpause to resume the game, so i had to ditch that and it ended up like it’s here in the release ^^’

yeah i think i didn’t have a big enough difference in damage between the weapons and the default shot so this sorta makes runing out of ammo less of a big deal than it should have been to make the player want to keep their weapons instead of just spamming away :p