Thanks for your comment ^^
Yeah i try to improve that customization aspect each time i make a jam game where i can have the whole multiple character thing going, so i’m glad you liked that aspect XD
The ship you went with was definitively A wing inspired (hopefully not too much :p) in both design cues and role since it’s way smaller and less durable.
I wanted to have music that didn’t sound too chiptune this time around to make it seem like this would have been a kinda PS1/Saturn era game with CD audio ^_^
The continues are infinite, partly because i didn’t prioritize making a lives system, and also cause i felt that for a jam entry it would be better so that people could choose if they wanted to go till the end or stop whenever. Also no worries it’s not you, the difficulty balance is way off, especially on the 3rd stage where things can get rough quite quickly, and i should have made more of a score penalty for dying rather than just have it reset to Zero.
Yeah can’t argue i’ve messed up the fine tuning on the controls, you can check the details on that in my reply to RedWool below since he adressed this issue as well :p
The pixelation is a bit of an oversight due to still experimenting stuff with 3D, on a past entry wich was my very first attempt at 3D, i used my usual resolution i had for 2D games which was then upscaled to the 720p window you then get here on itch. The thing is, i had some performance issues so i decided that for the next 3D game i’ll try to lower it a bit more, however since i went for a bit more pixelated textures like in PS1 games, the low resolution combined with the quite busy textures ended up causing some heavy aliasing. Hopefully i’ll find a balance to not have such an issue in future works.
Sorry about the looong reply XD and thanks again, have a good one :)