Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hey, glad to see you here! I could've missed the event if it weren't for your tweet! :D

This version of the game is quite addicting! I like all the improvements you made!

  • Tutorial is great, gives a nice kick-start into the game. It does not explain everything, but it gives enough to start playing and making informed choices
  • One time I ended on the map full of rocks and less than 10 trees. Having some way of trading resources could be cool, to play around situations like that
  • I've played several times before, and only now do I finally understand that Quarry and Lumber mill do not give you resources, only gold
  • Overall progression through the map felt much smoother this time, giving enough low-level and mid-level fodder to fight with. I do agree with @cryy22 here: if you don't progress through the 10..20 power gap quickly, you can get stuck there. Maybe I just got lucky this time around, but last time I played I remember it being an issue.
  • After power level 20 enemy abilities become quite annoying. There is a lot of them, and there were situations where I could not place a single block without being affected by something. The problem is not the difficulty (in fact, I think it's quire reasonable), but the fact that the constant flow of abilities slows down the game and starts to annoy you
  • Given how much monsters spam the abilities, I would actually like to use abilities more often myself. Cooldowns feel quite long
  • Got absolutely obliterated by a fortune teller. She made me forget abilities two times in a row (which is quite rough), and was cursing me with negative consequences so violently her crystall ball finally broke in the end lol. What a story, though!
  • Started actively using combos this time around, and it's fun! It's an alternative strategy for tetris gameplay - focusing on hitting a line with each figure quicky rather then carefully placing everything. Would like to see more reforms/artifacts/skills that emphasize on the combo mechanic to make it more achievable and effective

That being said, I spent several hours playing late into the night. You're building a cool game, I can't wait to see what you'll improve next!

Good Luck!

(+1)

Hi! Happy to see you here too, glad to know my tweet was of use :). Thank you for checking out current version! I'm going to start reviewing games in a few days, I'll try out yours as well (I hope I'll defeat a boss!).

Let me answer to your feedback :)

  • I actually plan to make the tutorial a little bit more expanded in the future, but it's great to hear that it makes understanding rules easier already. I'd like to leave some things out of it (like Lesser Artifacts), but it definitely needs at least some changes.
  • Good point! I wanted to tell you that I am aware of this issue - I want to balance it by adding two other types of cottage, each of them built from just one resource, but with more quantity needed to place it than a cottage built from mixed resources.
  • That is a great feedback, I think I'll add a preview with the description somewhere on the screen when the building is chosen : ). It should clarify the way they work.
  • I'll definitely take a closer look at the part between 10 and 20 power, I intentionally gave a player some ways to deal with such situations, like potions, guilds etc. , but I'll be sure to check if it needs more balancing :)
  • That's quite new, didn't think of that! Maybe investing in Technology would be a good idea then? It not only reduces the cooldown if you have enough of it, but also helps with building and keeping the combo. There's another way to do that - Wisdom ability, it gives you 15% (and then 30%) increased spell charging. I want to make sure that player will not be spamming the spells, but maybe it (or enemy abilities system) really needs some rebalancing - I will consider it for sure.
  • The thing with a Fortune Teller is that it is quite risky, but can give you really nice bonuses (and it's relatively cheap when compared to other places in the town). So it's a place for gamblers... : D. I should make it more clear! And maybe I should clarify that you can still use that place even when the crystal ball breaks :)


Thank you so much for your feedback, it was really helpful :). I'm glad you like where the game is going!