Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

You should definitely add a preloader, it was weird playing the game with assets missing and loading up in real time. Also, does it really need to take up 200 MBs?

Secondly, it's not clear which elements of UI are interactive and which are not(e.g: the ship upgrade button looks just like a decorative element), I think it would make sense to highlight them or change the mouse pointer style, when its hovering over them.

It also took me some time to figure out that game speed is controlled by keyboard and not by UI elements, but after I did, the game became a lot less tedious. Speaking of gameplay, after completing the tutorial, I managed to coast through about 7 fights with 0 effort: you just assign the crewmates to correct rooms, target random points on enemy ship and speed up the game until the enemy is defeated. I had to extinguish fire once and one more time had an intruder board my ship, but other than that it was rather uneventful.

But I liked the graphics and appreciated the tutorial, even if it still needs some work.

Hey thanks for playing! The file size is about 96% music for the radio, as there is about 5-6 hours of audio in the game right now. I'll see about making the important stuff glisten or glint occasionally, could be juice and indicative. If you kept playing after the tutorial ended thats interesting, I never actually bothered because I made it in a hurry when I saw a streamer get confused. The tutorial scenario locks enemy ships to a very low level for all combat, which would be the main reason for 7 easy fights.  I'm glad the tutorial worked for you, I'll be making it more in-depth in the future and I'm changing the time-control anyway too so it won't be so confusing. I never considered a preloader, but I'll look into that too. 

(+1)

No, I mean when the tutorial ended, I did what the game told me to: reloaded the page and started a new game, I picked a ship with high-medium difficulty, though, maybe that's why it was so easy.

Oh gotcha, well maybe I have the first few fights too low now. The first 3 are gimmies in every run, and the first 6 will only have one crewman, this was a stand-in for a tutorial but I think I can take the training wheels off the main mode now. Thank you for clarifying.