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I enjoyed my run, I finished the three stages. I think you have a good theme, I liked the main character and the little watermelons.

Personally, I think your game could benefit from more consistency. If your game is mainly a colorful pixelated retro game, instead of a realistic scream when you die, you could put a really short jingle. When you jump on a monster, you could have sharp pixelated particles instead of blurry diffused one.

I had fun playing, thanks for submitting your game!

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Thank you for the feedback, I definitely don't expect the Wilhelm scream to make it to a final product, that was more of a joke I made with friends. I honestly have very little experience in VFX, if you have any tutorials that you can point me to that would be great!

(+1)

Assuming you use Unity, you could start simple by changing the sprite used in your particle system, use a square one. If you want to push it further, a quick search found this nice tutorial: