I love me some tabletop RPGs!
I don't fault you for going post-cyberpunk instead of dystopian-cyberpunk.
From a presentation perspective, I would like to see a few things..
1. a character sheet (even if it's very simple) (see PPS at end)
2. two or three sample characters ()
3. a short transcript of actual play (or simulated actual play, if you haven't run it for anyone.)
4. a short piece of fiction to illustrate the mood. - or -
4a. Any kind of visual illustration to capture the intended mood.
I like the novel dice mechanic. Is it intentional that more highly skilled characters have a higher chance of receiving bad omens (snake-eyes)?
BTW: Have you ever played "The Veil"?
Trading position for Effect feels very much like Blades in the Dark. Was that your mechanical inspiration?
PS. I just noticed: I can't find where it says how to actually build a character. Do you just get one "stat" tag? How many trained skills do you start with? (If that's up to the group, what would you recommend as a default, to get the conversation started?)
PPS. My bad. I just realized that the listings at the end are character archetypes. I assumed they were NPCs, like a monster manual.
Having now reviewed those characters, I'm getting a "The Black Hack" vibe.