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(1 edit)

I feel you, the jam was much shorter than I'd have liked, since cyberpunk requires so much specific content to built (equipment, cybernetics, hacking/the matrix, etc.) I just didn't get everything done that I wanted to. I was already late to submit as it is. It was originally built as a Black Hack hack, though besides the characters that I basically just directly imported and reflavored. Also as you mentioned, a few mechanics from Blades in the Dark as well. 

Thanks for the compliment. The Bad Omen stuff is meant to become more and more common, but if it was a fully-built game meant to sustain longer campaigns, I would probably have a different way of handling "critical failures".

I haven't played the Veil, though I've seen the rules. 

I had hoped to do more of the stuff you mentioned actually and build out the chassis, but like I said, Cyberpunk required so much specific to the setting to be built that with the length of the Jam, I spent more time rebuilding the engine  than I thought I would.