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(+1)

Hi, thanks for trying my game!! I really appreciate it a lot :D Also here I will respond your thoughts and suggestions

  1. And yes, you have to press enter. There was before a UI element than said to you what key to press, but in an update that UI element was removed because it was consuming a lot of resources and then I forgot to implement another way to indicate the keys. I will work on that

  2. Oh okay, it’s strange… I think than is due a game bug, I will find it and fix it Also it’s a good idea than ESC close the menu and return to the game or to the previous menu if there is one before. I will work on that too

  3. Oh okay, I understand. And yes, thinking it now the way than it shows if it’s disabled, selected or active can be confusing… I will fix it

  4. The movement and aiming have the same velocity, only than aim takes more to move than movement. I did it of that way because I had some issues while making the new camera system, so to fix it I did it of that way. But I will look to a better solution

  5. It’s strange… You refer than you don’t know where the character is seeing or than is hard to turn the character into one direction?

  6. You can notice if you’re hitting an enemy because the particle is blue instead than orange, but I will look to make a new visual animation

  7. It’s strange… In the testings than I did before launching the new update the enemies was shooting great in the first stage… I will check it

  8. It’s strange too… I think than is another bug than hid of me while I was testing it… I will check it too

I will start working on it as soon as possible and I will launch an update correcting and implementing all the feedback Thanks very much for the suggestions and for all the feedback!! It’s very helpfull!!

Deleted 59 days ago
(+1)

Oh okay, I understand… So if you refer than after turning with the character and then stop it turns a bit then I know the cause, and it’s because I thought than adding a bit deceleration before stopping when you’re moving will be a good idea for give more fluency, but it looks than it is not a good implementation… I will revert it in the next update too and also try to give more precision in the hour to move