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Deleted 10 days ago
(+1)

Oh okay, I understand… So if you refer than after turning with the character and then stop it turns a bit then I know the cause, and it’s because I thought than adding a bit deceleration before stopping when you’re moving will be a good idea for give more fluency, but it looks than it is not a good implementation… I will revert it in the next update too and also try to give more precision in the hour to move