And that's another entry that is just raw fun for me, I think I joined the right jam lmao. really love everything about this, Artstyle specially, it's hella stylish, and music is also awesome. As other people already said tho, the theme doesn't really feel like it was implemented enought, but that's alright.
Gameplay is just epic throught and throught, I don't have much to say about it, it's just fun. My main nitpick tho, Is that, despite the enemy bullets being pretty visible all the time (at least for me), Reimu's hitbox really wasn't, It's really almost impossible to dodge everything properly, altought I won't be complaining too much about that because that might as well have been the intention of the game lol.
Another nitpick I have is something more personal, but man I'm really not a fan of shift and spacebar as inputs. I didn't mention this on any other entry so far because I didn't feel like it was something relevant, but in the case of this game were dashing is something so important and used so often, it really held the game a little down for me. I wish I could have played it on a controller since the control scheme for it seens way more natural, but sadly I don't have a good cable to conect my xbox controller onto my laptop and I also don't have a bluetooth one, so I won't be able to test it on it unfortunatelly.
Anyway I got 8th place on Lunatic with a crappy score and I'm happy with that, but this is another game I'm willing to pick up again on the future to try getting podium at least, just for the fun of it x)
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Yeah, unfortunately visibility ended up being a bit of a wash especially on Lunatic - easy to get tangled up in everything when the scoring revolves around dashing directly into danger along with not having any i-frames or bullet cancels the moment the dash ends.
As for the controls, what keyboard layout do you use and what dash key(s) would a better choice have been for you? This game only really had an American QWERTY layout in mind, so I ended up going with keys that I often see being used for dashes in other games (though the V key now that I think of it might have been an alternative to using space), with the exception of right clicking being an option since aiming/shooting doesn’t use the mouse.
Welcome to the top 10, by the way. :>
I use QWERTY too, I'm just pricky about shift/spacebar x)
I'm simply just not too confortable with them for no particular reason lol.
Idk what would be a better fit honestly, since both hands are already all busy with WASD and arrows, but I believe I myself would feel better by taking my hands out of the arrow keys for a split second to press the [;:] key right above them (at least on my keyboard they're right above them lol, my arrow keys are kinda squished). Altought now that I think about it I'm kinda dumb too since by that logic I could be doing that to use the right shift instead, since it also is right above my arrow keys x3
About the visibility issues I think this could have been solved by some better color coding, or maybe even giving Reimu and/or her hitbox a more vibrant outline or something like that so it stands out more among the chaos. I didn't realize the dashing didn't had i-frames at the end tho, but yes that would have been very welcome too, actually.
Thanks for replying btw :D