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(1 edit)

Simple and sweet. This was pretty fun, I like how the movement works. Altought I don't have much else to say about it tbh, so I'll be owing you this one, sorry.

I have a feeling the game wasn't fully working on my laptop tho? At least not as you'd expect, since both the player and every single boss was spinning like, 600mp/h nonstop, and judging by the gifs on the game page I assume this movement should have been way less agressive lol.
And I'm assuming this little incovenience may also have broken the bullet hitboxes, because holy shit, they were abnormably large. Like, this clip right here from my death, literally not a single one of those bullets felt like they should have hit me at all. (except maybe for the first one, but even then)

(Sadly this clip is from Ring god who is the one boss that you can't see spinning like a madman lol, but if you want to see a clip of that I could send it too since I recorded my entire run)
If this is indeed the intended size of the hitboxes tho, you should really watch out for that, as I always say on a lot of comments, hitboxes should always be smaller than their sprites, as small as they can get.

(+1)

Thanks! I think that the gifs were just slowed down for some reason (Taking a look at the game page they seem slower there than on my computer? Dunno what that is about) After looking at the actual game, yeah the hitboxes ARE bigger than they were supposed to be, I think I enlarged them slightly by accident, sorry about that!