This game was a fun experience. There are some pretty significant issues though. I understand this game was trying to imitate the N64 experience, but I feel like the camera system should not have been taken from that era, as it makes it incredibly difficult to determine jumps. I feel that if you wanted to use this type of camera, you should try and snap the camera back behind the character's back after a bit of movement, which is what many games of the time and today do to simplify the controlling of the camera. The difficulty of depth perception is also pushed by the lack of a 'fake shadow', a common trick in 3D platformers to help players determine where the character will land. I enjoyed the surreal visuals, the low poly style helped to push the vibe of the game. I especially liked the soundtrack, where its soundfont really pushes the N64 vibe. You did a nice job with this game, and it was ultimately a fun experience that had a lot of charm.