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(+1)

Hello from tonight's stream!

When I realized this was a hack and slash like Diablo, I got excited. Then I found out it has a dungeon builder, which I didn't explore yet but is still awesome anyway! The animations were a favourite of folks on the stream!

There were three things, however, which irked me. Some are far less important than others. So I'll start with what I think is the biggest one.

There should be no time limits or much longer time limits. When I was doing the last stage of the demo, I didn't have anywhere near enough time to explore everything unless I was overpowered for the level. There should always be enough time for the player to explore everything while making some mistakes, so if time limits stay then they should be much longer.

One thing that make hit me was how I was using only the keyboard for combat when I feel like I should be using the mouse. Hack and slash games usually bind a basic attack to the left click when the cursor is over an enemy. I think that should be done here, with skills that have cooldowns being on keybind.

Music throughout the dungeons or more atmospheric sounds would be nice to keep things from being too quiet.

Finally... this needs some destructible objects in the stage. So many wooden barrels and boxes that I can't break! D: LET ME BREAK THEM!

Besides all this, fantastic game!

(+1)

Thank you for the stream and your very detailed feedback. I also want to go into detail on this as well :)

Your main point, the elapsing time, is something we'll definitely be revisiting. Since there will already be a time-regenerating healing potion in the next version, in which you can help yourself even in difficult situations and passive stats such as life regeneration are also planned, time should not be completely ignored. Nobody wants to play a game or watch a replay where a hero has gone from monster to monster with 2-3 minute healing breaks. But it needs to be displayed less intrusively, especially as long the dungeon is beeing played in a regular timeframe. 

As already mentioned in a previous review reply, the controls are currently being rebuilt so that rotation will no longer be necessary (walls becoming transparent) and the left mouse button will be available for Move + Skill1 and the right button for Skill2. 

And a minor spoiler that hasn't been mentioned yet... placeable dungeon decorations will also be able to be damaged, but they will still block the space they are placed on. However, it feels much better if these decoration elements in the dungeon also react to hits.