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(+1)

Thank you for the stream and your very detailed feedback. I also want to go into detail on this as well :)

Your main point, the elapsing time, is something we'll definitely be revisiting. Since there will already be a time-regenerating healing potion in the next version, in which you can help yourself even in difficult situations and passive stats such as life regeneration are also planned, time should not be completely ignored. Nobody wants to play a game or watch a replay where a hero has gone from monster to monster with 2-3 minute healing breaks. But it needs to be displayed less intrusively, especially as long the dungeon is beeing played in a regular timeframe. 

As already mentioned in a previous review reply, the controls are currently being rebuilt so that rotation will no longer be necessary (walls becoming transparent) and the left mouse button will be available for Move + Skill1 and the right button for Skill2. 

And a minor spoiler that hasn't been mentioned yet... placeable dungeon decorations will also be able to be damaged, but they will still block the space they are placed on. However, it feels much better if these decoration elements in the dungeon also react to hits.