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(+1)

I love this game! This is the second time I've played it, and I really enjoyed it :)

I went to and kill the crab boss.. I forgot his name.. the boss fight was pretty long and there was one part where he got stuck around the corner and I could attack him without getting attacked, at least until an AOE thing caused me to move my crabs around.

I don't remember if the AOE thing was around in the previous version, but I like that it's here, and it causes me to have to move my crabs around a lot.

The variety of enemies was decent. I liked that there were melee and ranged enemies. Maybe having a healer enemy would be nice too!

For the boss fight, after everything died, I took quite a while to mop up the rest of the barrels. Maybe have those disappear/explode after the boss and minions are dead?

Other suggestions:

  • having a way to command all the crabs at once would be great, maybe ~ or something?
  • at the end of the first stage, I accidentally clicked on one of the caves before picking up the level-up loot thing. Maybe make the loot thing be picked up before the cave options appear?
  • I'm still not sure what the icons of the caves mean. Maybe having a tooltip or some such would be great!

Overall, a ton of fun, and I look forward to the playing this again in the future!

(+1)

Thanks for playing! A lot of great feedback!

  • Glad you could beat the boss! I was trying to balance him to be hard to just zerg rush, but fairly easy if you pay attention to his mechanics - in the same way most MMO bosses work
  • AoE was there the last time, but much less visible, and there was another random even I removed, that was turning the game into a slog
  • I have more enemies planned (some are even inspired by what I saw in your game =P)! Healers are there, the green ones. They were quite annoying the last time around, so I tried to make them less fast and twitcy this time
  • Thanks for reporting Extra spawns are supposed to be destroyed when the boss dies, right now it seems broken. 
  • Group controls: Still considering in! I have my reservations about it, but I hear you! One idea I had was to implement an extra on-cooldown command that would tell everyone to gather around one place
  • Reward pick-up: I implemented a quick fix with the notification to pick up the reward, but I agree blocking doors until it's collected would be better
  • Icons: I would say, I intentionally left some ofbuscation there, so it can be observed and learned. They mostly corespond to "Elements" that give you reward, each offers Sttunements (Abilities) and Trinkets of that element. In the meantime, I intend to rework the rewards themselves, to be more logical and obvious

Thanks for your kind words! I'd be happy to improve the game further!