Drawing : Hero conception
And voilà ! I reach to the much dreaded part : Draw
- The game mechanistic is pretty much set.
- The game as a name, a logo, a loading screen and a main menu screen, a HUD.
- I also have an asset manager.
Basically, all that remains is to give a visual identity to the game. Oh and there are also sounds... damn.
Starting from today, I completely come out of my area of "expertise " (If only I was an expert in coding... haha). The 17 remaining days will be really difficult, and I'll learn to draw...
Before doing the tileset, I started by the hero, Major Tom. And it was... painful. I spent 110 minutes on Photoshop, drawing shapes. Looking at examples on Google Image.
Well, I am somewhat satisfied with the result :
Here is a speed up videos showing the whole process in 2 minutes :
Notice that I drew Major Tom in high resolution ! I found it was easier. I'll have to scale it down. I hope it will render well once scaled down... Fingers crossed.
Now I have to animate Major Tom.
That will be painful again.