Nice game.
Felt more impressive watching it play on the actual machine than trying it on my pc, just cause when I first played, I was a little bit in denial.
If understand correctly, this is an untouchable machine of 1996 with the power of a regular pc of 2000. Programmed in C with OpenGL for 3d.
I have to say, I am very impressed! This is a very technical work with many programming techniques implemented.
Now to the game. The game is a descent clone, but with a chaotic stage. The geometry of the stage is quite OK, but the use of the textures is bad.
What I mean is that the textures changed from medieval to tech too instantly in many places without any small texture in between, and this made the work filled rushed.
The gameplay is quite shallow as the enemy AI is not challenging at all, and I personally believe that the arena style of the game removed the feel of progression I got from Descent and that this was pivotal to make the game enjoyable.
Other than that, sometimes the collisions of the laser did not work, and the second weapon felt unnecessary because the enemies were very weak.
Also, even thought the sound effects of the game are very nice, for some reason the sound of your laser is delayed.
Last I got several crashes with the game, but I'll not rate with that in mind, as it is expected for several thousands of lines written in this tight time-frame. I just report them.