Thank you so much for playing and the very detailed feedback!
That's a really interesting idea about having the game slow when you hover over and getting even slower. I debated pausing vs realtime interaction with the world and cards, and ultimately decided to have it pause because I wanted to take the game in a direction where it's more strategic rather than action-based. I did build-in a player setting that removes the pause all together (just never got around to exposing a way for the player to change the setting haha). But slowing is an interesting "in-between" option...
Anyways, thanks again for the feedback and thoughts!