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I would love to see this developed more! The combat system was interesting. I had a bit of a hard time figuring out the controls at first but once I got it I had fun. The music at the beginning is a little jarring but otherwise the sounds are awesome. The fireball card defiantly is super satisfying to use and I would love to see more offensive spells. And if you did expand on this maybe a way to build your deck before the level? A little enemy variety and maybe a boss. 

I did encounter a few bugs. There's a card that lets you remove one from your deck but if that was your last card you're in a soft lock. The AI navigation tried to go through walls instead of around. And very occasionally the fireball would fire in the opposite direct that I put it down.

I also thought it was a little abrupt that the whole game stops when you hover over your cards. Maybe if the game slows down a little and the longer you hover the slower it gets. That way you can maintain the fast pacing of the game which was my favorite part.

Thank you so much for playing and the very detailed feedback!

That's a really interesting idea about having the game slow when you hover over and getting even slower. I debated pausing vs realtime interaction with the world and cards, and ultimately decided to have it pause because I wanted to take the game in a direction where it's more strategic rather than action-based. I did build-in a player setting that removes the pause all together (just never got around to exposing a way for the player to change the setting haha). But slowing is an interesting "in-between" option...

Anyways, thanks again for the feedback and thoughts!