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This game is very cool! It's a clever idea with pleasant geometric visuals, and the music and sound set the mood perfectly. I don't think I'd call it a bullet hell game, but it's neat so I don't really care ¯\_(ツ)_/¯

I think the level design could use a bit more work to ensure that gameplay is always fair, because I encountered points where damage felt unavoidable or very nearly so. The spinning cross on the top-left of level 1 was a particular offender: it splits space into four sections with no indication of which one the player should head to. Choose correctly (the left) and there's a decent chance you'll avoid damage just by luck, but choose wrong and it feels/maybe is impossible to avoid the sweeps that move across the stage while the cross is turning.

That said, I liked this game enough to capture video and review it frame-by-frame to try and give precise and accurate feedback. This is a great prototype and I'd love to play an expanded version with more levels, designed with more fairness in mind.

(+1)

thank you so much!! That is definitely a problem, and it's one I only noticed just before the jam ended, so I sadly wasn't able to fix it. There's a similar event in level 2 where if you go right when the spinning bar appears instead of left you take unavoidable damage. I do really want to expand upon this idea and if I do I will make sure these events don't occur. And as for it not being a bullethell, I'd agree. It started as one, but as the concept evolved and I had more time with it, I realized that if I had regular bullethell patterns, it would be very unfair, and the points where you get hit just by "being in the wrong place" would be far too frequent.