Really impressive-looking game with a lot of juice, making it very satisfying to blow stuff up.
On the gameplay side this one seemed competently-made, but with a playstyle that was not really to my taste, honestly. I tend to like games that are pretty hard and focus on skill-based challenges, and that didn't come through for me much here. The character's hitbox is so hard to make out and everything on the screen is so chaotic that I was almost never able to figure out where to put the character relative to the bullets in order to actually dodge anything. I could survive by circle-strafing, or by just dashing into everything and killing things so fast that occasionally getting hit didn't really matter, which . . . seemed to be the best strategy? In any case, facerolling with dashes was enough to reach the end on both difficulties, after which point I wasn't motivated to keep playing for a higher score.
Nevertheless, the game looks very polished and professional, and it seems to do what it set out to do quite well. Kudos on making a game with visuals that would be at home next to any major title on the market today. I think I may just not be the target demographic for this particular style of gameplay.