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(+1)

Writing my thoughts as I go, so forgive the train of thoughts style of writing.

I love the art. The music on the title screen feels super fitting for how grimy the art is. Sound effects on the menu are nice. The "VIOLENCE TIME BABY" transition screen is cute. Lots of good little touches like that all around. The attack animations are more entertaining than most RPGmaker games, so the battles are actually kind of entertaining.

"The Fat Man mourns the death of his dog." ;_;

I didn't heal after a fight with a few rats and wound up getting killed by a horse. My mistake. Starting a new run.

The gameplay loop is surprisingly fun and satisfying. (I say "surprisingly" because I usually don't really care for RPGMaker games.) Kicking the Cock Roach in the jewels was pretty amusing. I reached the end on my 2nd run. The end screen was cute. 

I don't really have any useful feedback to give, honestly. It feels like this was the perfect length for a game like this, the art is really charming, the gameplay loop was fun and the randomness between runs adds a little bit of replayability. I noticed a few spelling errors, but I forgot to write them down and can't remember what they were. Really cute and charming game.

Thanks a lot!

I'm really happy that you mention things that stand out compared to other RPG Maker games, since one of my main objetives was to avoid falling into generic gameplay/tropes.


Good luck on your game too,  see you on next DD.