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(1 edit) (+1)

Nice theme integration, I really enjoyed that the bullets are bouncing by default, it's already satisfying while the game didn't even start haha
I liked that it's fast pace, you really have to be steady and keep your accuracy, prediction and movement if you want to achieve a good score.
A thing I wasn't doing at first, is rushing enemies at their spawn time to be more accurate and prevent them to flood the screen too much. Holding this strategy for a while is kinda difficult though, you're getting overwhelmed anyway at some point haha
Some enemy spawns were a bit unfair (when spawning on the player), draining the shield entirely in a sec, but it's the kind of expected bug for a jam, quickly fixable!

edit: also like someone mentioned, the player is a bit fast, but that's not the issue imo, I mean maybe, but to me it was more about the velocity on top of that, we can get use to a certain speed if the player stops on key release probably haha

Very cool game, loved it :)

(+1)

Thanks so much for the feedback! I hope to work on both the player's control, and collisions with the enemies in a future update. Maybe I can also add some logic to ensure enemies won't spawn directly near the player as well. I am glad you enjoyed it!