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Woaw, a very unique entry for the Sega Mega Drive!

The mood is wonderful in this game, and I really love the music and the graphics. It's interested the graphics were AI generated, I don't think many homebrewer have used AI generated content yet! :). The monster look really good, and the whole game have a spooky mood that I loved.

Gameplay-wise, as others have noted I really enjoyed the map, it was very helpful to avoid getting lost. The difficulty is brutal though - I know it's part of the genre's DNA, but this can be a bit frustrating when you discover the game. Oh and I noticed a small typo on the word "inventory" when displaying its content during the game.

That being said, overall it's a very good game, congrats!

Thank you very much.

Yes, AI is not used too much yet, although I used it and in my previous project. I think a major reason is that it can be used only for static images.

I can understand the frustration, but this was a choice that had to be made. The core rules of the Basic Fantasy RPG (an open game licence game based on DnD) are used for this game and the question was do I water it down or do I remain as much faithful as I can? There are already some changes over the rules to make it easier (cause tabletop RPGs are designed for 4-6 players). For example, in BFRPG you can attack only once per turn, drinking potion is free, throwing weapons do not require you to first get your right-hand equipment on the ground, then equip the Hand Axe (for example) and then throw it, you can throw it directly from your inventory or from the ground.

Also, using the trap is almost necessary to advance in this version.

"Invenotry"? Who is writing this stuff? LOL. Thank you for pointing this out too.