Damm, I wasn't expecting this one to be so good, not gonna lie. Gameplay is just pure fun, and all the enemies are also pretty good too pattern wise. The sprites are still kinda simple, but I think they do their job very well, and the music is super catchy too, I was vibing throught the whole game.
And oh boy, that triumphant entrance, I absolutely loved that! Honestly this alone was probably the reason the song won me over so easily x)
Dialogues were also really funni, me llike it.
Altought this is yet another entry I'll be crying about hitboxes tho, I'm sorry ;w;
This game at least isn't nearly as bad as some other ones, the hitboxes are actually pretty fine most of the time, I only really realized their slightly jankyness at the bossfight, because there is a point on the fight when the boss is at 30 hp or so that the gaps become so tight that is literally impossible to squeeze throught witouth the dash, which was 90% of the time on cooldown. I mean, it wasn't Literally impossible, it was just unfairly hard since you need to be almost pixel perfect to fit in due to the hitbox size. Ngl I wish the character hitbox covered only it's bottom half, since this what I usually expect from top down games considering their perspective, I wasn't feeling like being hit on the head was something that should happen, since technically speaking the head should be in front of whatever is on a higher Y than my feet, if that makes sense.
And thanks to that I couldn't beat the game unfortunatelly, whenever I got the boss down to near 30 hp I would just get cornered and die.
The game also suffer a bit of screen crunching, with most of everything always being off-screen (specially on the boss), but honestly this wasn't much big of an issue by itself, just tought it would be worth pointing out.
Also "The game fits the theme because Area 51 is off-limits", this was just pure genius, I'm legit amazed and will unironically accept that as a good implementation xD