-Yeah just the keyboard right now has my attention. You can definitely use the controller but I haven't attempted any polish for it so it most likely won't make any sense. Keyboard and controller rebinding is on my to-do list!
-Ah the orange and blue 0 is the regeneration. I'll fix that bug!
-Great suggestion for camera panning! He can fall pretty fast so can avoid those issues with panning.
-This first area has pretty basic animals and high hp player recovery. I was thinking it's better to keep it really easy since this is the first region, but maybe that's not the right way to approach this? lol idk people kept dying to the giant cat and toucan.
-For the massive amount of monsters there's post-hit invincibility if you remain in hitstun for too long. For intermittent hitstun there's later skills that start at frame 1 to break out of those, but I haven't introduced those yet. I'm trying to lean away from dodgeroll mechanics but if it doesn't work out yeah I'll add dodgerolling. Those areas with the massive amount of monsters are supposed to be avoided till a later level revisit, but I'm still figuring out how to give players the freedom to wander to high-level areas without making them think it's the correct path.
Thanks a lot though. This is very helpful and quite different than the other feedbacks that I've gotten.